$TCGBuy on pump.fun

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How a trade on a meme coin turns into a graded card in a holder’s wallet: launching, fees, vaults, draws and delivery.

How it works

TCG is a launchpad for pump.fun coins that pay their holders in real graded trading cards. Every coin launched here shares its creator fees with a reward vault. When the vault holds enough to buy the card the coin was launched with, TCG buys it on Collector Crypt and sends it to one of the coin’s holders.

  1. 1Someone trades the coin
  2. 2pump.fun takes a creator fee
  3. 3The fee is split on-chain
  4. 477.5% lands in the coin’s vault
  5. 5The vault buys the card
  6. 6A holder receives it

Collector Crypt tokenizes graded slabs (PSA, CGC, BGS and others). Each card is an NFT backed by the physical card, stored in an insured vault; whoever holds the NFT owns the card and can have it shipped or sell it.

A coin rewards its holders in one of three ways, chosen at launch:

  • Pull: the vault buys a card and one holder wins it, with odds by balance.
  • King of the Hill: the vault buys a card and the biggest holder takes it.
  • Gacha: the vault pays for a spin on a Collector Crypt gacha machine and one holder, drawn by balance, gets whatever comes out.

Launching a coin

The launcher takes two screens:

  1. Pick what it pulls. One card, a basket of up to ten, or a gacha machine, and the reward rule.
  2. Coin details and launch. Image, name, ticker, description and links, then an optional dev buy of up to 80 SOL. The dev buy happens in the same transaction that creates the coin, so nobody can buy before you.

What you sign

Depending on the launch, your wallet asks for three or four approvals, in this order:

SetupCreates an address lookup table so the next transaction fits Solana’s size limit. Only needed for some launches.
CreateCreates the coin on pump.fun, makes your dev buy and pays the launch fee, all in one transaction.
Fee sharingCreates the coin’s pump.fun fee-sharing configuration with its three recipients.
FinalizeWrites the final shares. This locks the configuration: from here on nobody can change where the fees go.

The coin appears on the board only after TCG has checked on Solana that all three recipients and shares are in place and the configuration is locked. You stay the coin’s creator on pump.fun; what changes is where its creator fees go.

Interrupted? Closed the tab, or the wallet timed out? Open the Resume link. The same mint stays reserved for your launch, so nothing is created twice. A step Solana rejected is prepared again; a step that may already be on-chain is checked first.

Costs

Dev buyYour choice, 0 to 80 SOL. You receive the tokens.
Launch fee2% of the dev buy, paid to the protocol wallet. No dev buy, no fee.
Network fees and rentAbout 0.03 SOL in total, for the mint, the bonding curve accounts, the lookup table and the fee recipients’ accounts.

Every amount is shown in the review before your wallet asks you to sign.

Where fees go

pump.fun charges a creator fee on every trade of a coin. For coins launched on TCG, pump.fun’s fee-sharing program splits that fee between three wallets:

Holders77.5%Saved in the coin vault, spent on a card or a gacha spin
$TCG buyback10%Allocated to market purchases and burns
Protocol12.5%Servers, RPC, card buying

The split is written on-chain at launch and locked in the final step. Neither the creator nor TCG can change it afterward. TCG’s worker distributes accrued fees as soon as pump.fun allows a distribution, checking about every 15 seconds. The 12.5% protocol share pays for servers, RPC and the network fees of buying and delivering cards.

The reward vault

Every coin has its own vault: a Solana wallet that receives the holders’ 77.5% in SOL. When the vault can afford the next reward, a round runs in four steps:

  1. Draw. TCG takes a holder snapshot and draws the winner (see Who gets the card).
  2. Convert. Just enough SOL is swapped to USDC on Raydium, with at most 0.5% slippage; a quote with more than 1% price impact is refused.
  3. Pay. The vault buys the card’s listing on Collector Crypt, or pays for the gacha spin.
  4. Deliver. The card goes to the winner’s wallet.

The vault always keeps 0.02 SOL for network fees. That’s why “Vault fills at” in the launcher is the card’s price in SOL plus a little extra.

Each step is its own transaction, saved before it’s sent. A retry sends the same signed bytes, so a card can’t be bought twice. A transaction that fails on-chain moved nothing and is retried, up to four times; after that the round stops until the operator has reviewed it.

Cards and baskets

The card picker searches Collector Crypt’s marketplace live: Pokémon, One Piece, other card games and sports. It shows cards currently listed for USDC on Collector Crypt, since those are the ones a vault can buy.

  • One card: the vault buys the same card every round.
  • A basket: up to ten cards, bought in order, one per round. After the last one it starts over. Ready-made baskets such as Charizard Ten or Gold Stars fill one in a click.

When a listing sells or changes price

A launch doesn’t reserve a listing, so the exact slab may be gone by the time the vault can pay. The vault then looks for an identical copy: same title, set, year, grading company, grade, category and language, cheapest first.

  • It never pays more than 1.5× the card’s price at launch. That stops anyone from repricing the one card a vault is known to want.
  • If a copy costs more than the USDC already converted, the vault converts the difference first.
  • If nothing identical is listed within the limit for 24 hours, the drawn round is cancelled and its funds stay in the vault for the next draw. A basket moves on to its next card; a single-card coin keeps waiting for its card.

Gacha coins

A gacha coin skips picking cards. You choose one of Collector Crypt’s machines, from the Starter Pokémon pack to the Celestial, plus One Piece, Dragon Ball, Riftbound, sports and others. Its spin price, odds, value bands, stock and buyback rate come from Collector Crypt and are shown in the launcher.

  1. Each time the vault holds one spin’s price, it draws a winner and pays for one pack.
  2. The winner is set as the pack’s recipient, and Collector Crypt sends the card straight to their wallet.
  3. TCG confirms the delivery on Solana before the round counts as done.

A machine first draws a tier (common, uncommon, rare or epic), then a card within that tier’s value band. Collector Crypt also offers an instant buyback of each pull at a share of its value, set per machine. The winner decides on Collector Crypt whether to keep the card or take the buyback.

If a machine’s price changes, the vault converts the difference before the next spin. If it stays closed for 24 hours, the round is cancelled and the funds stay in the vault.

Who gets the card

The snapshot

At the moment a vault can afford its reward, TCG reads every token account of the coin on Solana and adds up the balance of each wallet. Excluded from the snapshot:

  • Wallets controlled by programs, such as the bonding curve, AMM pools and smart-contract wallets.
  • Frozen token accounts.
  • TCG’s own wallets and every reward vault.

There is no minimum: every token counts. Tokens an exchange holds for you count toward the exchange’s wallet, not yours.

The draw

  • Pull and Gacha: a random draw where your odds are your share of the eligible supply. It uses cryptographic randomness with rejection sampling, so no balance is favored by rounding.
  • King of the Hill: the largest eligible balance takes it. A tie goes to the address that sorts first.

The snapshot and the winner are saved before any money moves. Buying or selling afterward doesn’t change that round. Only the balance at the moment of the snapshot counts, not how long it was held.

Delivery and redemption

A bought card is transferred from the vault to the winner. There is nothing to claim. Once the transfer is confirmed on Solana, the card appears in Rewards with a link to the transaction. Metaplex Core NFTs and token-metadata NFTs, including programmable ones, are supported.

The card is then the winner’s like any other Collector Crypt card. They can:

  • keep it in their wallet;
  • list it on the Collector Crypt marketplace;
  • have the physical slab shipped through Collector Crypt;
  • sell it back to Collector Crypt where a buyback is offered.

Shipping, redemption and buybacks are handled by Collector Crypt, under their terms.

$TCG buyback

$TCG is the protocol token. 10% of every coin’s creator fees goes to the buyback wallet. Once $TCG is live and TCG has verified its mint (traded against SOL on pump.fun or PumpSwap, with no transfer fees or hooks), the worker buys $TCG and burns it in the same transaction.

  • A buyback starts once the wallet holds 0.02 SOL.
  • Each one spends at most 1 SOL, with at most 1% slippage.
  • The wallet always keeps 0.01 SOL for network fees.

$TCG contract address: XQ9cvU6UBPVzwHsLeAmAhbjDkU75UsV6YC9zSeepump. The worker checks it every cycle, so buybacks run without any manual step. Each confirmed buy and burn is listed on Revenue.

What’s on-chain, what isn’t

Some parts are guaranteed by Solana programs; others rely on TCG’s server or on Collector Crypt.

Fee split and lockOn-chainEnforced by pump.fun’s fee-sharing program. Anyone can read the configuration and see it is locked.
Vault fundsOn-chain, operated by TCGEach vault is a Solana wallet whose key TCG’s server holds. It only spends through the reward flow, and every transaction is public.
Holder snapshot and drawTCG serverBalances are read from Solana; the random draw runs on TCG’s server, not an on-chain randomness oracle.
Card purchase and deliveryOn-chainThe purchase, the swap that funds it and the transfer to the winner are all Solana transactions, linked from Rewards.
Physical cardsCollector CryptThe slabs are stored by Collector Crypt. Shipping, redemption and buybacks follow their terms.
Prices, listings, machinesCollector CryptRead live from Collector Crypt’s marketplace and gacha APIs.

Every reward records the snapshot’s slot, the eligible supply and the number of holders alongside its purchase, swap and delivery transactions.

FAQ

Do I have to claim a card I win?
No. The card is sent straight to the wallet that won. It shows up in Rewards once the transfer is confirmed.
Is there a minimum amount to hold?
No. Every token counts, and your odds in a Pull or Gacha draw are your share of the eligible supply.
Can the creator or TCG change the fee split later?
No. The last launch step locks pump.fun’s fee-sharing configuration. The split stays the same for the life of the coin.
Does holding longer improve my odds?
No. Only your balance at the moment of the snapshot counts.
My coin has volume but no card yet. Why?
The vault needs the full price of the next card in SOL, plus its 0.02 SOL reserve, before a draw happens. Its progress is on the coin’s page. A cheaper card or a cheaper gacha machine pulls more often.
The card I picked got more expensive. What happens?
The vault pays up to 1.5× the card’s price at launch. If that listing costs more, it buys an identical copy within the limit, or waits until one is listed.
Can I launch without a dev buy?
Yes. With no dev buy there is no launch fee; you pay only network fees and account rent.
What is the $TCG contract address?
XQ9cvU6UBPVzwHsLeAmAhbjDkU75UsV6YC9zSeepump. It is in the banner at the top of every page, with a copy button.
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